I’ve heard that float values are still important in CS2, but I don’t fully understand how they impact gameplay or market prices. Some people say they don’t matter anymore, but others claim it’s critical info for collectors. Anyone have a source that clears this up?
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Artem Kariozik
Jun 30
How does the skin float system work now in CS2? Is it still worth tracking?
How does the skin float system work now in CS2? Is it still worth tracking?
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Interesting discussion on float values in CS2. For those looking to explore more without using personal emails, Temp Mail can be a handy tool for temporary sign-ups and testing.
The float system still plays a big role in how skins are valued, and it can even impact visibility in-game under CS2’s new lighting. The cs2 wiki breaks this down really clearly. It explains float ranges for each skin condition and how wear affects the surface detail. It also includes visuals, so you can compare two skins with similar names but different floats and actually see the difference. That’s crucial if you’re buying or selling and want to avoid overpaying. For collectors, float is still very relevant—especially for rare patterns and StatTrak models. This wiki helped me make smarter trades and avoid falling for overpriced “minimal wear” skins that look nearly field-tested.
There’s definitely confusion around floats. I’ve also seen a lot of debate on their real impact post-CS2 update.